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Lay down ground rules. Each player writes down a name of a thing, based in an agreed-upon category, such as celebrities or historical figures.
Once they have written a name, they hand it face down the player next to them. Next, all players place a post it note with a famous person or thing on their head without looking at the answer.
Players ask the group questions about their assigned figure in hopes of deducing who or what it might be. This may be done one at a time revolving in a circle..
Finally, the player who guesses his answer correctly first wins the game. Customize the theme and rules to best suit the people you're with.
Questions should only be answered by "Yes" or "No". Anything more complex risks spoiling the game's challenge.
Unless you're playing in a competitive context, you should allow everyone a chance to figure out their answer. The "Who Am I" game doesn't have any mandatory rules you need to follow.
Rather, it is meant to be customized according to the desires of the people playing. Gather participants.
The minimum number for a game of "Who Am I? Generally speaking, the more people you get onboard, the more pleasantly chaotic your session will be.
The game is meant as an ice breaker for upbeat socialization. It's a good way to start school or work sessions.
If you have a choice of people, choose people you think will be able to make the session fun and enjoyable for the other players.
Decide on a theme. Celebrities are a common theme for this game. Discuss some ideas amongst yourselves, or come up with a few ideas yourself if you're the host.
You should pick a theme that will interest your group the most. Historical figures, countries and bands are all possible themes you can choose.
There are a few well-known versions of this game. For instance, "Celebrity" focuses on guessing a popular celebrity.
Write names on cards. In a lot of party sessions, cards will be made by having each of the players writing down an answer on a Post-It note and handing it facedown to someone nearby.
Make cards with someone else. That way, you won't have an unfair advantage by knowing all of the cards. You may write it on a regular piece of paper and attach it to someone's back as well.
This is preferred if your party is standing up. Distribute the game cards. Write down a name, place, thing or concept onto a card, and lie it facedown.
You can make all of the cards in one go, or tell players to make cards to give to each other. Include some information on the name card.
If the players don't have much knowledge overlap, include a few words about what he, she, or it is on the card alongside the answer.
Part 2 of Stick the post-it note to your forehead. Place the note on your forehead with your eyes closed. Rub in the tab to make sure it sticks properly.
Make sure you don't read the answer while you put it to your head. This will spoil the fun if you do. If you accidentally see the answer, get a different card and start again.
Start with broad answers. You will have a given number of questions you can ask about your answer. Because you technically start with an infinite number of choices, ask questions that will eliminate the widest amount.
Big questions like "Am I an animal? Most games of "Who Am I? This process tends to result in the most interesting guesswork.
Form specific questions based on your running deduction. Narrow down your questions as the game goes on.
Each subsequent question you make should be benefitted by the "Yes" answers you received earlier in the game.
With that, you'll be able to divide whole categories into manageable sections. For example, if you received a "Yes" answer to "Am I an animal? State your answer.
Regardless what your session's rules on guessing are, there will come a point where you'll have to put your theory to the test.
When you are reasonably certain what your answer is, call it out. Don't give an answer unless you're confident with it.
Even for rounds where there are no disqualification penalties for wrong guesses, being liberal with the number of answers will cheapen the sport of the game for everyone.
In most cases, the stakes for a game of "Who Am I? Stressing out over the certainty of an answer won't make the game more fun.
If there's a competitive aspect to your session, hesitating with your answer may end up with someone beating you to the chase.
Part 3 of Answer the other players' questions. Listen carefully to the other players, and give answers to the best of your knowledge.
Whether you're playing one by one or trading turn as a group, there will be many points in the game where you have to answer questions they have about their card.
If their card name isn't familiar to you and you don't know the specific answer they're looking for, allow another player to give the answer, or tell them to choose another question.
Keep your answers simple. If there's an element of competition in your game, you'll want the answers other players receive to be as unhelpful as possible.
Although you always have to be forthcoming with information, certain versions of the game allow for more than "yes or no" answers.
If this is the case, you should try to get by telling them as little as possible about their answer.
This includes attempting to make a poker-face when it comes to revealing how close a player is for guessing correctly. You can still have lots of fun and laugh, just try not to make expressions directly based on the competition.
Stay honest. As warriors in the age of Vikings, the players try and impress their chieftain. They get a team of fellow warriors together, arm them and collect provisions to prepare for a sea voyage into the north.
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